![]() Does this difficulty just require a bunch of attempts and hoping for one lucky string of misses and crits? I'm confident with more levels we could get this, but this first hurdle. It's not like our builds are wrong or gear is too low. Not sure how we could have breezed through Classic TPKing once or twice but reached such a brick wall this early on. There aren't many other quests to get us close to lvl 4, and those there are involve similar fights. And we use the dialogue loop-hole to position and buff prior to combat, and backstab when it pops off. This is with food buffs, potions, scrolls, every piece of armor we could buy from collecting every bucket and shell in the opening area. It's TPK in three turns with one bad guy burned down 2/3rds and the rest untouched. Ranging from bug fixes to entire overhauls, there is little reason not to install. They do 30-50% of our health/armor per turn. Updated February 2nd, 2021 by Charles Burgar: Divinity: Original Sin 2 has no shortage of mods for players to try. ![]() Now we're stuck on the first big fight, the hound master group (also lvl 3) under FJ square. We're doing coop second playthrough together (Classic diff was a joke, so we thought let's up it). Holy heck, I am stuck on Tactician mode at lvl 3. ![]()
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